Monday, February 7, 2011

The Science Incubator Game

Science is fracturing. People from different fields don't really understand each other's work all that well. Specialty areas keep getting smaller and more focused. Furthermore, many scientists have to operate in a culture that discourages people from opening their mouths if they don't understand what's being said. This is because how 'brilliant' others imagine you to be often has immediate repercussions for the job you get next. This unwillingness to speak up only makes the fracturing happen faster.

I can't see this culture of caution ending any time soon without outside help because it's driven by two things:
  1. It's just harder to understand what people in other fields are doing these days because the amount of understanding that you have to invest to reach the coal-face of science is hugely more than it used to be. Consequently, people try less. 
  2. The pressure in the scientific job market is incredible and it's getting worse. Gone are the days when people walked straight from their PhDs to faculty jobs. The incentives for people to open their mouths and risk looking foolish have never been lower. 
This whole trend is unfortunate, because the research shows that interdisciplinary dialog accelerates progress. Groups with mixed skill sets consistently find solutions faster than teams of people who specialize in the same subfield. The act of having to articulate your ideas to those who may not understand is not only going to force you to bring order to your own ideas, but is also likely to lead to the creation of new ones. Creativity, as it turns out, is not driven by sudden sparks of spontaneous genius, but by a process of blending pre-existing notions. Whether this happens inside a single person's head or in a social context doesn't seem to matter.

Furthermore, social innovation is always best activated by play and many of today's scientific workplaces are still lamentably low on playfullness. Whereas software companies have incorporated all manner of tools for establishing a sense of fun into their offices, many scientific departments still imagine that it's somehow 'more professional' to have people sitting in silence in small offices.

So, is there something we can do to fix this? Can we use applied improv to make science healthier, smarter, and more playful? I think so, and here's my best guess so far as to how to do it.

The trick is to play the science incubator game. For this you need:
  • A cafe.
  • A volunteer to be master of ceremonies.
  • About six people who like to learn and think. 
The science incubator game takes the form of an open, flowing dialog. An ideal session is likely to last from one to two hours, depending on everyone's stamina, and works like this.
  • One person, the 'proposer' brings along an open question that they're trying to answer. This can be as abstruse and as deep into their work as they like. In fact, the more abstruse, the better. The proposer tries to explain their problem to the rest of the group.
  • The others ask questions every time what they're hearing isn't clear, and chuck in any ideas that seem relevant. Everyone else in the group to tries to learn, and be as supportive as possible.
  • The master of ceremonies acts as an adjudicator, making sure that everyone gets a voice and that the rules are followed.
  • The session should start with everyone in the group telling a deliberate lie, so as to activate the creative parts of their brains. The more confusing or elaborate the lies are, the better. 
The rules of the game are:
  • All questions and ideas are good. Nobody gets to pass judgement on anyone's question or idea, regardless of how flawed they think it is. The proposer should try to answer all questions that are asked. (Why: Uses the Yes-And principle to create a shared narrative.)
  • Interruption should be done politely, but is mandatory. If the dialog has gone on for five minutes without somebody chiming in with a thought or suggestion, the master of ceremonies asks a question of his own. (Why: Prevents grandstanding and encourages group ownership of the process.)
  • Silence is banned. If a silence lasts for more than five seconds, the master of ceremonies should chime in with a new question. (Why: To maintain the energy level.)
  • Everyone is equal. All work hierarchy is left at the door when the incubator game is in progress. Anyone who pulls rank, or attempts to refer to their depth of experience to validate a point gets an immediate reprimand from the master of ceremonies. (Why: To help the space feel safe to all, and removed from normal patterns of social cost.)
  • Negativity is banned. In academic settings, people often consider their value to be in filtering out the proposals that won't work. In the incubator game, this role is forbidden. The way to add value is to add more ideas. (Why: Prevents contributors from self-awarding value via 'critical rationality' and derailing the session at the same time.)
  • Everything is informal. The purpose of the incubator is to reduce the risks of making suggestions and asking questions. Everyone is there to learn. Humor is strongly encouraged. (Why: Laughter activates the signal for social learning.)
  • Everyone must contribute. If someone has been quiet, or has been left out of the process, it's the master of ceremonies's job to bring them back in and make sure they feel safe. (Why: To encourage acceptance of the 'price of entry' of the session, which is engagement.)
  • Everyone should try to insert at least one harebrained suggestion that they have just thought of without considering the implications properly. Anyone who confesses 'I have no idea what I'm talking about' should get an immediate cheer. (Why: To break the dangerous social habit of over-filtering ideas out of perceived risk.)
  • The dialog stays on topic until the session is over, and shouldn't deviate into gossip. (Why: To break the idea that 'shop talk' is somehow dull, and to create as much engagement in new ideas as possible.)
  • Nobody is 'on show'. If the master of ceremonies feels that the game is dissolving into a performance of sorts between a few people in the group, or if people are waiting to have a 'good idea' before chiming in, the master of ceremonies needs to fix the balance. If necessary, the master of ceremonies can ask a specific person in the group for 'a half-baked idea, please'. (Why: To prevent social dominance patterns from forming within the game.)
Variations:
  • This game doesn't have to be played in a cafe, of course, but ground that feels neutral and safe is a good idea. At someone's house over a shared pizza would work equally well. A glass of wine might also assist the process. 
  • Also, it clearly doesn't need to be done by scientists, either. I suspect that any group of people who're looking to share ideas and brainstorm would probably benefit from something like this. 
  • Leaving out rules that aren't working, and letting the proces flex to reflect the needs of the group is a good idea, so long as the spirit of the rules is maintained. 
Ways to make the process stronger:
  • If everyone brings pencil and paper, and tries building pictures or mind-maps of what they're hearing while others are speaking, it's likely to broaden thinking and keep the energy level up. (Why: Using the visual parts of the brain is likely to increase engagement.) 
  • Courageous, committed scientists should wear unusual hats, or pin large, ridiculous flowers to their lapels, or some such thing. Any symbol that creates a sense of group inclusion and of willingness to be silly is commended. (Why: Anything which fosters laughter is likely to improve the quality of social learning, and the bond that's formed.) 
  • If a proposer focuses on recent work they've done which went badly wrong, and talks over what happened with positive input from others, this is likely to help boost the proposer's learning experience significantly. (Why: Research shows that negative reinforcement without emotional consequences maximizes learning rates.)
  • Wind down time after the game is probably a good idea. If people get to keep talking and laughing after the end of the session, it's likely to improve the sense of group connection. (Why: The game is likely to encourage intensity. People will feel the need to re-establish working norms afterward.)
I've no idea whether this game works or not because I haven't tried it yet. To some extent, this game simply outsources the difficulties of scientific collaboration to the master of ceremonies--a kind of magical mediator who requires the courage and wisdom to step in every time the dialog falls off track. However, finding such a mediator might not be so hard. The role that I've outlined here is something that every decent improv instructor knows how to do. The necessary skill sets are surely easy to find if we go looking for them in our communities or take the time to acquire them for ourselves.

I'll be running some experiments here in Berkeley if I can find enough brave scientists. If anyone has any suggestions on the format, or gets to try it out before I do, I'd be delighted to hear about it.

Tuesday, February 1, 2011

TED Talks I Like

I like TED talks. They’re a marvelous way of getting access to many fascinating ideas in a very short time. (They’re also a fascinating series of examples of what does and does not make for compelling public speaking, but that’s a whole other blog entry.) At the suggestion of my good friend at SFBehaviorLab, David Sals, I’ve put together a list of some of the talks I like.

First, here are some talks by authors I’ve already raved about in my recent reading list post. These people therefore need no introduction. 

And here are are a few that I’ve recently encountered, all of which I think deserve a viewing. 

This has to be a great place to start. Clearer evidence of the profound neurological effect of improvisation would be hard to find. 

This is a great one to watch after the Dan Ariely talk listed above. Laurie Santos clearly demonstrates that the kind of decision-making ‘mistakes’ we make aren’t specific to the human race. This suggests that these patterns of reasoning are old. To my mind, this has important implications.
The patterns of decision-making that behavioral economics has revealed don’t just tell us things about how people react. They’re very likely to be providing us with important insights about how effective reasoning works. These ‘mistakes’ have been selected for over the course of millions of years of evolution. If they cause us to make some choices ineffectively, there must be other advantages that we gain. Though it may not be clear yet exactly what those gains are, experiments in Machine Learning are likely to help us find out. 

What I like about this talk is the distinction that Prof. Kahneman makes between the way we experience things and the way we remember them. He points out that the connection between the two is far shakier than we’d like to imagine. For me, this says interesting things both about the nature of declarative memory, and how we can use it to make our interactions with each other better. For instance, it seems clear that following negative feedback to a person with something a little nicer is likely to cause that person to walk away with a far rosier impression of the experience than if only negative input is received. This suggests that fixing some toxic workplace interactions may be as simple as bolting positive rituals onto the end of them--a fascinating implication, if it’s right. 

This talk is on how we can use an understanding of social networks to gain insights about the spread of diseases, social trends, and even emotions. Most significantly, Prof. Christakis reveals a simple mechanism by which we can identify ‘hubs’ in social networks and use them to gain advance warning of changes sweeping through a population. However, he also shows that interacting with these hubs provides us with a way to intervene as well as to watch. For instance, it tells us how to best to deploy a vaccine into a population to save the maximum number of lives.
The implication for applied improv here is that the same tools enable us to find those members of a community most likely to A: reflect the values of a culture, and B: change them, if we can engage them and give them the right tools. 

Mr. Johnson’s research into the the kind of social environments that foster good ideas feel like a natural fit for applied improv. Lurking in here, I feel, are clues as to how to use the science of play and the study of behavioral games to create innovation incubators. This talk leads me to wonder what kinds of improv you can play sitting down with four molecular biologists in a Starbucks without having anyone raise their voice or leave their seat. My suspicion is that one can do quite a lot, and probably get some publication worthy material out of it at the same time. 

Monday, January 24, 2011

Books I Like

On my literary travels last year, I came across lots of books that helped me build a stronger understanding of how improv works in the brain. Not all of them look relevant to applied improv at first sight, so I decided to put together a short reading list of a few of my favorites for anyone interested in exploring the same topics. It's my hope to expand this list in future posts.

Influence: The Psychology of Persuasion (Collins Business Essentials)
Robert Cialdini
An astonishing book. In essence, it’s a guide to the operating system of human social behavior. Cialdini reveals ways that human beings run on automatic while trying to get along and shows how those behaviors are routinely exploited by the unscrupulous. This book is invaluable for anyone interested in not being manipulated by others, but is also incredibly useful from an improv standpoint. The chapter about the ‘authority principle’ is essentially a lesson on Status. However, there’s a lot more in here that improv hasn’t explored as deeply. The ‘reciprocity principle’, for instance, has a lot in common with ‘make your partner look good’ but seems to go deeper. The research that Cialdini recounts suggest a wealth of possible games that have yet to be explored.

Influencer: The Power to Change Anything
Patterson, Grenny, Maxfield, and McMillan
The best book I’ve read so far on enabling social change. Simultaneously readable and scholarly--this book encourages a data-driven approach to understanding organizational culture, and doesn’t pull punches about just how hard it can be to make a lasting difference. It outlines a clear plan of the steps that leaders need to take if they really want to mend the communities they work in.
There’s plenty here too for applied improvisers who don’t happen to be working directly with business. ‘Influencer’ provides a useful guide to the effect of human motivations on group behavior and draws on real life examples like drug rehabilitation programs and disease prevention projects in the developing world.

Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions
Dan Ariely
An approachable, clearly written book on the growing field of behavioral economics. While there are other books out there that also do a good job at introducing this material (eg: Sway by the Brafman brothers), Predictably Irrational lays out each important result in a clear and concise way.
For those out there who haven’t looked into behavioral economics, I highly recommend exploring it. It sheds a great deal of light on many quirks in the human decision making process--such as why we like free gifts so much, and how the credit crunch happened. This new field is rife with experiments that cry out for adaptation into improv games.

On Intelligence
Jeff Hawkins
This is a book on how the human neocortex works. Mr Hawkins wants to duplicate the learning system it employs and use it in software to create intelligent machines. His company, Numenta, is making great headway in this department, and has already developed software for motion detection and fraud analysis based on insights from biology.
At first sight, this might not seem like a book for applied improv enthusiasts, but in fact it was one of the most important books I read last year. It makes it very clear exactly what the brain does that’s so special, and how human learning actually works. Locked in here is the secret of why ‘I suck and I love to fail’ is such an important concept.

Drive: The Surprising Truth About What Motivates Us
Dan Pink
A friendly, highly digestible account of motivation theory research. While this book has some things in common with Influencer, its thrust is more inspirational in tone. Dan Pink shows how the principles of Autonomy, Mastery, and Purpose broadly define what people want out of life, and how some of the most enlightened business leaders in the world have been able to put those ideas to work.
In essence, the book is an appeal to managers to stop thinking in terms of cash incentives and old-fashioned economics, and to use modern psychology instead. Gratifyingly, his message lines up tightly with the kind of motivational wisdom that improvisers have been using for a long time. There are plenty of examples that trainers can grab hold of and apply directly with their clients.

Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Stuart Brown
This book is a must for applied improv enthusiasts. It lays out research that shows how the act of playing activates the oldest, most highly evolved system for learning that human beings have. The message is clear: training that doesn’t incorporate play isn’t really training. Sure, it might be informative, and even slightly useful, but nothing enables soft skill acquisition like the collaborative social experimentation that’s signaled by laughter.
This book very successfully explodes the myth that play is somehow trivial and that real business is serious, and reveals that the reverse is usually true. Effective businesses, communities and institutions leave room for play and laughter, while trying to be ‘serious’ tends to lead to impaired decision-making.

Thursday, January 20, 2011

Open Tokenomics Event--Everyone Invited

Tuesday, Feb. 15th, 6-8pm
1590 Bryant St., San Francisco
This is a free event

Good news for everyone out there interested in experimental applied improv, and particularly for those who happen to live in the Bay Area. The SF Behavior Lab project will be holding its first public open event in San Francisco next month--on Feb 15th to be precise. The event is open to all, and will happen from 6pm to 8pm. Afterward, we’ll be going to grab some dinner in the neighborhood and you’re welcome to join us for that too.

The evening will require no improv training and will hopefully have something to offer both interested laypeople and experienced improv trainers looking for new workshop ideas. There’ll be an opportunity for improv professionals to share experimental games in a safe setting, and also plenty of new games to try out. While we build up steam, we'll be keeping the Behavior Lab events free, so make sure you invite anyone you know who’s looking for a fun evening out.

The focus of this first session will be on Tokenomics--the topic I gave a talk on at the world applied improv conference in Amsterdam this year. When I spoke again at the Bay Area mini-conference in December, we didn’t have enough time to explore games that addressed this topic. Next month’s session will hopefully address that imbalance, and give everyone in the area a chance to try the material out for themselves.

If you don’t yet have a clear idea of what Tokenomics is or what I’m talking about, the good news is that you can now find out through the Behavior Lab website. This talk is a little rushed (I was trying to squash about 45 mins worth of slides into about 25 mins) but will give you a sense of what’s in store. It should be a very entertaining evening, and hopefully highly informative too.

The Feb. 15th event will be held at Sports Basement, at 1590 Bryant St. in San Francisco. Sports Basement has generously offered a 20% store-wide discount that evening for anyone connected with SF Behavior Lab, so be sure to come early and browse the aisles.

PS: For those of you who have already signed up at the Behavior Lab website, please take another look and check that your membership still exists. The site encountered some minor teething troubles at the end of last year, and some attempted sign-ups were lost. (We want everyone who wants to play with us to get to!)

Hope to see you all there!

Thursday, December 9, 2010

I'm Back

Hello blog readers!
I have been away having numerous exciting adventures and am now back in improv land. Among my travels, I got to attend the AIN International conference in Amsterdam in September, which was a wonderful experience. The speakers were fantastic, the energy was incredible, and the aura of sheer utopian functionalness that came from having so many applied improvisers in the room at the same time needed to be experienced to be believed.

I was lucky enough to give a talk, and got to share some of the ‘science of improv’ content I’ve mentioned on this site previously. For those who’re interested, the slides can be found here.

Tomorrow, I’ll be giving the same talk at the Bay Area AIN mini-conference in San Francisco, which should also be a lot of fun.

Since getting back from Europe, I’ve been thinking hard about how to close the gap between improv training and the behavioral sciences and things are starting to come together in an interesting way. So, it’s with great pleasure that I’d like to announce the opening of a brand new website, the SF Behavior Lab:
http://www.sfbehaviorlab.com/

This site is intended as a local rallying point for those people in the Bay Area who’d like to get involved in collaborative events aimed at understanding human interaction through play. The site will include results from software simulations as well as live workshops (more about that in later posts), and hopefully also interactive virtual improv games.

If it sounds like fun, you’re right. I hope to see you all virtually there.

Monday, June 14, 2010

Employee Recognition and Cleaner Fish

My good friend Cindy Ventrice and I have been working for the last month or two on kicking off a rather exciting new training program. To help launch this venture, I wrote an article for Cindy's blog on the reciprocity principle and it's use in the workplace. I'm pleased with it. Anyone interested in the similarities between good management practice and swimming around in the mouths of large carnivorous fish should take a look. You can find it here.

Tuesday, June 8, 2010

The Science of Improv Part 1: How to Fail Magnificently

Why does improv change lives? Why are improvisers usually more relaxed and more open than the other people I meet? Why are improv instructors the most engaging teachers I have ever known? How come people who improvise seem to make better doctors, scientists, salespeople, leaders, writers, and engineers than their counterparts? Why do improv class attendees keep coming back over and over again as if for doses of some kind of magical drug?

I’ve spent the last five months conducting research propelled by the belief that these questions can be answered, and that the answers will be rooted in solid science. Finally, a clear picture is starting to emerge. This picture binds together thinking I’ve encountered from motivation theory, behavioral economics, emotional intelligence research, neuroscience, machine learning theory, and psychoanalysis. Explaining all that I’ve learned would take a book and I haven’t finished putting the pieces together yet. However, I’m going to start trying to explain what I’ve discovered. I have a bunch of thoughts to share with you, so I’m going to break the journey up into several posts. Hopefully, it’ll prove both useful and entertaining.

I Suck and I Love to Fail!
One of the greatest lessons that improv teaches is that if you don’t trust yourself to do something perfectly, do it with glee instead. Great improv teachers like Kat Koppett talk about ‘celebrating failure’. Troupes all across the world yell out ‘I suck and I love to fail!’ to each other with huge grins on their faces before going onstage. Trainers everywhere talk about ‘mistakes as gifts’. It all amounts to the same thing: making the most out of getting things wrong.

This idea might sound cute and more useful in a comedy show than the workplace, but I’m going to show you how it can help us overcome arguably the most fundamental limitation of the human mind. I’ll show you how it can change both the way we think, and what we’re capable of achieving.

The Brains of Bugs
In order to explain, let’s cover a little background about how thinking works. And, for starters, let’s look at the most basic kind of thinking we know about: the sort of thinking that happens in simple creatures like bugs and slugs. Unlike us, these creatures don’t spend much time worrying about bank balances or planning vacations. Instead, they just react to the stimuli they sense around them. It turns out they are capable of learning, but only in the most basic way possible: by associating certain stimuli with either pleasure or pain so that they know whether to seek them out or avoid them in the future.

AI researchers have spent plenty of time studying the brains of these kinds of creatures and it turns out that the root principle of how they work is pretty simple. Each neuron in a simple brain can be thought of as a bit like a voter taking part in an election.

Let’s imagine a contest a bit like American Idol. In this contest, all the viewers are watching over the internet and the footage that each voter sees is a bit different. With each round, the voters are all shown footage of the contestants, and on the basis of what they see, they vote. The votes are tallied up and one of the contestant wins.

However, what the voters in our contest don’t know is that their choices have big implications. Lucrative music industry deals are being won or lost on the basis of who gets picked. So after each vote, the entertainment company that hosts the contest changes the footage that each voter will get to see in the next round by just a little bit, so as to make sure that voting in future will be a bit more favorable to their interests. Those who voted for the ‘right’ candidate get to see more footage. Those who voted for the wrong one only get to see some edited highlights.

In a real insect’s brain, instead of singers to choose between, we have decisions like ‘remain very still’ or ‘flee from the spider’. Instead of an entertainment company we have the consequences of those decisions, such as ‘going unnoticed’ or ‘losing a leg’.

After each pleasant experience that our bug has, the voting neurons that caused him to have that experience get reinforced--they get to see more footage. Those that tried to guide him away get weakened--they get the edited highlights. It works the same way when our bug experiences pain. Those neurons that cause him to walk into an unpleasant experience get weakened. Those what would have helped him make a different choice get reinforced. In this way, and with a little luck, our bug learns to make better decisions over time. With luck he gets to breed before turning into somebody’s snack.

While this picture is, of course, a sweeping generalization about how simple brains work, hopefully it makes it clear that pleasure and pain use similar mechanisms. In both cases, some neurons have their connections strengthened while others are weakened. So far so good, but human brains aren’t like the brains of bugs. People, for the most part, are smarter.

The Human Difference
There are lots of differences that we could talk about between the brains of bugs and those of people. It’d be easy to get caught up in a conversation about consciousness, for instance, or creativity. But the broad, distinguishing difference, I would argue, between simple brains and brains like ours is that our brains can make plans.

Somehow, we’re capable of behaviors which don’t head us directly towards pleasure or away from pain, even though, at the end of the day, we like pleasure at least as much as your average insect. We’re even able to devise goals like visiting the moon. In order to achieve such goals we have to be able to build tools, cooperate, imagine, and reason out enormous problems, all without any kind of direct sensory reward, like, say, a large quantity of chocolate cake. How does the brain do it? I propose that the planning process in our brains happens by a process we might call recursive goal matching.

Recursive goal matching means that when a person is considering some reward he’d like to get, his mind identifies interim scenarios that will help him reach that reward. It then treats those interim scenarios as goals in their own right and tries to build chains of behavior that will reach those goals. Some of those chains of behavior contain interim scenarios that become new goals, and so on.

For instance, in order to get the payoff of eating the cake we’re keeping in the fridge, first we have to go to the kitchen. Visiting the kitchen is an interim scenario that becomes a goal. There’s no intrinsic reward in getting there, but in doing so, we’re helping fulfill our yummy plan. However, visiting the kitchen requires that we leave the couch and walk there. The goal of leaving the couch requires that we turn on the table lamp beside us so we can see our way. Etc.

When we successfully complete a goal scenario we’ve pictured in our mind, we receive a small jolt of internalized satisfaction. If we fail to match such a scenario after repeated attempts, such as for instance discovering that someone has locked the kitchen door to keep us away from the cake, the mind sends us a dose of frustration. Just as in the case of the insect brain we looked at earlier, our brains manage our behavior with tiny pulses of neurotransmitters that change how our voting neurons are wired, and thus, what they get to ‘see’.

For a fascinating account of how the brain constructs behavior out of hierarchies of such plans, I recommend ‘On Intelligence’ by Jeff Hawkins. However, what no book I’ve read so far has yet pointed out, though, is that the process of learning through planned behavior is asymmetrical. In other words, while achievement and pleasure have plenty in common, frustration isn’t experienced like pain.

The Magic of Failure
Just as in the case of a pleasure response, the satisfaction we get from reaching a goal reinforces those neuron connections that enabled us to get there, while weakening those that voted for other options that would have prevented us from succeeding. However, what happens in the case of frustration? When we fail to reach a goal, we have no idea which neurons to reinforce because we lack the knowledge of what would have caused our plan to succeed. My guess is that the brain has no choice but to weaken all the connections that might have been responsible. This means that unlike pain, failure is a universally negative sensation.

Let’s go over this again to make it clear. We’ll look at each emotion and the effect in the brain that it causes.
  • Pleasure: Strengthen connections that led to pleasure. Weaken connections to neurons who voted against it.
  • Pain: Weaken those connections that led to pain. Strengthen connections to neurons who voted against it.
  • Achievement: Strengthen the connections that led to us reaching our goal. Weaken those that voted against it.
  • Failure: Weaken those connections that led us down the path to the failed goal. Wait, what do I strengthen? We don’t know which neurons voted against failure, because any part of our plan might be responsible for it not working! If we get to strengthen anything, its the neurons that voted for us to not take this goal on in the first place!
The Frontiers of Science
Here’s an example of this principle in action. It happened to a good friend of mine. A scientist we’ll call Amy. Amy recently had a wild idea that she thought was going to change her field. She spoke to her boss about it, but her boss shrugged and pretty much dismissed the idea as impossible. So, undeterred, Amy boldly set about exploring the idea on her own.

To her great delight, it worked. Amy was terribly excited, and convinced that her discovery would make her career. She felt on top of the world, and was rightly proud of her achievement. When she carried out a literature search, she could find no evidence that anyone had uncovered the same extraordinary result. She wrote up the paper and submitted it. Then, out of paranoia because the stakes were so high, she conducted a second literature search the moment the paper was accepted. This second search turned up a paper that had uncovered the same result three years earlier! Amy hadn’t found that paper because no-one in the literature had been referencing it. She was mortified and withdrew her paper from the journal the same day.

When I learned all this from Amy, I could tell that her self-esteem had taken a hit. She spent the evening questioning whether she was in the right field and whether she was cut out for science at all. She felt like a failure, and stupid for having made a mistake. I’m sure we can all understand how she felt. But let’s take a closer look at what happened.

For starters, Amy’s result was right. The fact that she wasn’t first to find it didn’t affect that. Furthermore, it wasn’t surprising that she didn’t know the result had been found before because nobody had referenced the work. This was simply because the result wasn’t one that anyone wanted to be true. There’s a whole other blog post in here that I’ll save for another time, but broadly speaking, even in science, people see what they want to see.

Despite the fact that Amy was now one of only two people in the world to understand a deeply important result, Amy felt like a loser. This was because the goal she’d built in her head was that of publishing a paper and getting recognition for the result. Her brain had automatically matched to the end result of the process she’d anticipated, without considering the interim benefits like ‘doing good science’. Furthermore, her instinctive response to this crisis wasn’t ‘I need to do better literature searches’, but instead simply, ‘I failed’. She went from contemplating her own genius to wondering if she needed to look for a new job, all inside of about half an hour. To my knowledge, Amy still hasn’t really pursued her line of research further. She feels kind of bad about it. Being brilliant hasn’t prevented Amy from having a brain that doesn’t know how to process failure.

I strongly suspect that if we look back over our own life experiences carefully, we’ll spot situations we’ve all been in that are very much like Amy’s. I know I have. Such episodes can be hard to pick out because the brain doesn’t like to think about failure, but they’re there. In my experience, it’s often easier to catch such experiences while they’re happening. Next time you experience a sudden surge of self-criticism, ask yourself exactly what the goal is that you’re not matching, and whether it even makes sense.

Loss Aversion
So, in a nutshell, when we succeed, we get reward for a specific result. When we don’t match a goal, we get blasted for everything we’ve done recently, even if the goal we were matching against wasn’t a very meaningful one. This effect changes the kind of plans we’re likely to come up with. We’re going to be biased toward those plans that avoid failure, because failure experiences are going to be disproportionally negative.

Sure we can all ‘learn from failure’ as self-help books encourage us to do, but those very same books have to encourage us to do it because it’s not a natural part of our thinking process. Without conscious coaching, the brain usually has no idea exactly what the lesson is that each particular failure grants us.

The fact that we treat failure differently from pain can help explain why people react irrationally to the presence of free gifts as Dan Ariely describes in Predictably Irrational. Something that’s free comes without mental attachment to costs, and therefore potential failure scenarios, which makes it automatically desirable in plan building. It also explains the principle of 'loss aversion', as described in Sway by the Brafman brothers, that causes people to sometimes go to seemingly absurd extremes to avoid failure.

Is there any evidence to support the idea that this difference in learning patterns is responsible for these effects? So far, the evidence is still thin, but it’s building. Recent research has revealed that damage to the amygdala causes loss aversion to be suppressed. The amygdala is the part of the brain that’s responsible for dealing with the consequences of fear and other similar sensations. If the phenomenon of loss aversion is bound up with the process of suppressing links between neurons, just as pain is, then this is exactly where we’d hope to find the experience centered. This result is far from conclusive, but it’s a start. However, while this result is interesting, it still doesn’t say much about improv. For that, we have to look at some of the implications of how the brain processes failure.

Emotional Intelligence
When the brain knows that it’s failed, but not why, it has a problem. Just like any general waging a campaign, it has no choice but to invoke ‘Plan B’. Plan B, in this case, is a suite of backup behaviors designed to resolve tricky situations. These behaviors are ones with a long track record of proven evolutionary success and broad applicability. However, they’re often significantly less sophisticated than the behaviors we build via planning. Our backup behaviors are designed to get us out of trouble fast and often come with physiological knock-on effects to accelerate our responses. These behaviors are ones we might class as ‘irrational’. Which behaviors are kicked off depends on how much stress we’re already under when our plans start to fail.

This is why people become irrational when negotiations fail or expectations aren’t met. It underpins the sort of situations outlined in Crucial Conversations by Patterson et al, and connects up tidily with the themes of emotional intelligence research pioneered by Dan Goleman.

What we know from this research is that by changing how we look at failure, we can change how we respond to it. Our subconscious mind isn’t so hot at deciding what kinds of failure are genuinely dangerous, because failure, by definition, represents a lack of data. However, with a little conscious reflection it’s often straightforward to see that we’re being intuitively navigated away from situations that just aren’t that risky. Consequently, exercises that encourage the brain to treat failure as something to be accommodated and embraced mean that our more extreme ‘Plan B’ responses get activated far less frequently. By habituating a reasoned, conscious, up-beat response to failure, we stand a far better chance of coping well when something goes wrong, and this is what makes improv exercises so powerful.

By remembering to say ‘I suck and I love to fail!’ we are directly targeting and deactivating that part of ourselves that gives us stage-fright, makes us panicky in romantic situations, or gets us into fights. The more we practice that response, the easier it gets. This is what makes improvisers look so witty and fearless on stage. They look that way because they are witty and fearless. However, this isn’t because some kind of innate talent. It’s because their brains have learned to treat being on stage as exactly what it really is: just being at the other end of a room from a bunch of people sitting down.

I suspect that at the scale of whole societies, some well-applied improv exercises might go a long way toward making the world a more peaceful, rational place. Not a bad result for a trick to take the edge off unplanned performances. Admittedly, though, I haven’t said anything yet about what shape our mental plans actually take or how we choose which ones to follow. I’ll cover that next time, and that’s where it starts to get really interesting.